SPIRAL GUMBALL MACHINE

2020. 

Houdini 18. 

This animation was done fully in Houdini and was a test of using rigid body dynamics simulations. I got to experiment and learn a lot about texturing throughout this project in order to make the glass and gumballs appear realistic. The gumballs were created using 1000 instance points tied to spheres with gumball machine body model being set to a concave collision object source. 

Gumball Machine.jpg

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